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About me
I have a BSc Honours degree in Computer Science (1998), and a
Master of Research (1999), both from the
Current
Royal Holloway Projects
SedLog: SedLog is a free multi-platform software for creating graphic sediment logs. The graphic
sediment logs generated by SedLog can be
exported as PDF, SVG, or JPEG for use by other drawing applications or
for publications. Log data can be imported and exported in CSV format.
Multiple
Scale and Multimodal Data and Information Fusion in Human Sensory
Discrimination: BBSRC supported project working with Fionn
Murtagh of Royal Holloway; Roberta Roberts and Glyn
Humphreys of the Psychology Department, University of Birmingham.
Intelligent scriptwriting: Fionn
Murtagh's ground-breaking new technology in joint work with the Media Arts Department.
SCoProS: SCoProS
(Spectral Clustering of Protein Sequences) is a program used for
clustering of proteins from sequence distance information. The software
implements a novel algorithm which had been developed by Alberto Paccanaro in MATLAB. The program is written
in C++ and uses LAPACK routines for high performance linear algebra
calculations, such as the Singular Value decomposition. The GUI is
created using Java for cross-platform operability.
WS-Talk: WS-Talk
(Web Services Communicating in the Language
of Their User Community) is a European funded project. I worked with Fionn
Murtagh and Pedro Contreras in the
design and development of ontologies using
Servlet and Web-Services technologies. I
created also Nodemap. NodeMap
is a cross-platform graphical ontology constructor program.
Other: Various programs and utilities (designing and implementing graphical user
interfaces for analysis and processing of 3D medical images, text parsers, DLLs, plug-ins, scripts, etc) some of them used in the following book: Correspondence
Analysis and Data Coding with JAVA and R (Chapman &
Hall Computer Science and Data Analysis) by Fionn Murtagh.
Independent Projects
A 3D game
engine and level editor for the PC: A 3-Dimensional, first
person perspective, texture-mapped,
lit game
engine.
MRes (Master of Research) Project
Natural Language Control of a Robot Vision System:
Last update
22/11/2008