This page describes the program that you must write as part of your scholarship entry.
You have been asked to solve a problem for an old gameplayer. She
has purchased a new game. It is a sort of Solitaire. This suits the old
gameplayer as she has no friends so a game played alone is ideal.
The game is played on a triangular grid. That is there are 7 rows of holes. The bottom row consists of just one hole and the top row of seven holes. Every hole has a red peg in it except the bottom hole. A move in this game consists of a red peg jumping over one of its neighbours into an empty hole beyond, and then removing the peg jumped over (like taking in draughts). In this game a peg has up to six neighbours. The diagram shows a stylised board with red squares indicating pegs. The black square indicates a missing peg. The six pegs which could jump into the vacant space (according to the rules) are marked with yellow circles. The idea is to make move after move until there is just one peg left. Ideally it should be in one of the three corners and best yet it should be in the bottom corner. However, as a good gameplayer she wants to generalise the game she's bought. She wants to know for which sizes of boards the game can be completed leaving just one peg standing. She also wants to know when the last remaining peg can be left in a corner, and when it can be left in the bottom corner. You are to write the program which gives her these answers. |
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You should output one of the sentences: